This is a list of organizations that characters can join in the campaign.
Each entry notes the pre-requisites for joining the group, and the effects of membership.
Characters must be accepted into the organization; you cannot simply meet the pre-requisites and assume that you have joined.
No character can belong to more than one organization.
Characters of level 9+ can choose to establish their own organization, should they wish. Naturally, this will take more than simply deciding "I want to make an organization". Appropriate steps will need to be taken in-game.
Cillamar Thieves' Guild
Requires non-Good alignment.
Requires successful completion of an illegal act as an initiation challenge.
Grants +2 bonus on all Diplomacy checks made to Gather Information in Cillamar.
Grants +2 bonus on all Intimidate checks in Cillamar.
Clockwork Academy
Requires gnome.
Requires Spellcraft 5 ranks.
Grants Craft Construct as a bonus feat as soon as the character meets the pre-requisites.
Cult of the Outer Gods
Requires worshipper of Outer Gods (CE; Chaos, Evil, Madness, Magic).
Requires Knowledge (supernatural) 1 rank.
Grants a +1 profane bonus to Fortitude and Will saving throws.
Grants faint evil aura (minimum).
Knights of Justicia
Requires worshipper of Justicia (LG; Good, Law, Nobility, Protection).
Requires BAB +2.
Judgement: +1 attack and damage vs one specified creature for 1 minute. Swift Action. 1/day
Grants faint lawful aura (minimum).
Order of the Dawning Sun
Requires non-evil alignment.
Requires ki pool.
Sun Strike: Spend 1 ki. Unarmed attacks inflict +1d6 fire damage for one round.
Order of the Waxing Moon
Requires afflicted lycanthrope
Requires purity of body class ability.
Path of the Moon: Change Shape ability now works as if a character is a natural lycanthrope, rather than an afflicted lycanthrope..
Sorority of the Swan
Requires Good alignment.
Requires female.
Requires Knowledge (social) 2 ranks and 2 ranks in either Knowledge (natural) or Survival.
Unchained: Gain the benefits of freedom of movement for one round. Swift action. 1/day.
Truefolk
Requires Imorrayn.
Requires committing physical violence against a Zan'anian.
Grants +2 bonus on all Intimidate checks in Cillamar.
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