Arborost (The Even-Handed)
Neutral
Holy Symbol: A circle, one half light and one half dark.
Followers of Arborost believe that all things move in cycles; there is life and then there is death, there is learning and memory, night and day, and so on.
Clerics: Knowledge (memory), Plant (decay), Repose (souls), Weather (seasons)
Druids: Yes
Inquisitors: No
Oracles: No
Paladins: No
Beast Lords
Neutral
Holy Symbol: A talon, adorned with feathers.
These inhuman forces are generally worshipped only by those races with bestial blood, or a primal connection to a specific animal kind.
Clerics: No
Druids: Yes (often Animal Shamans)
Inquisitors: No
Oracles: Nature
Paladins: No
Celestial Bureaucracy
Lawful Neutral
Holy Symbol: A circle of eight small stars around a central, larger star. All the stars have eight points.
The state religion of the Zan'anian people
Clerics: Artifice (Toil), Community (Family), Law, Repose (Ancestors)
Druids: No
Inquisitors: Yes
Oracles: Heavens
Paladins: Yes (but bless weapon and all "vs Evil" powers changed to "vs Chaos")
Chorana (The Weaver of Fate)
Neutral
Holy Symbol: A spindle and cord
Goddess of Wisdom, Foresight and Prophecy.
Clerics: Knowledge (Thought), Luck (Fate), Magic, Rune
Druids: No
Inquisitors: Yes
Oracles: Lore
Paladins: No
Denithae (The Harvest Mother)
Neutral Good
Holy Symbol: A sheaf of wheat
This goddess of agriculture and farming is widely worshipped in the rural regions of Morrain. Her church has broad but diffuse influence.
Clerics: Community, Plant (Growth), Sun, Weather (Seasons)
Druids: Yes (must choose Plant (Growth) or Weather (Seasons) domain as Nature Bond)
Inquisitors: No
Oracles: Nature
Paladins: No
Despina (The Redeemed)
Chaotic Good
Holy Symbol: A heart, wreathed in flamed
Originally a wicked and spiteful succubus, Despina fell in love with the mortal she was sent to corrupt, and suffered immolation in the fires of the Abyss, rather than betray him. Through this sacrifice, she ascended to Elysium.
Clerics: Fire (Ash), Good (Azata), Healing (Resurrection), Nobility (Martyr)
Druids: No
Inquisitors: No
Oracles: Flame, Life
Paladins: No
Elemental Lords
Neutral
Holy Symbol: A snow-capped mountain with the sun rising behind it.
These primal, inhuman forces are generally worshipped only by those races that have been especially touched with elemental powers.
Clerics: No
Druids: Yes (must choose Air, Earth, Fire, Water or Weather domain as Nature Bond)
Inquisitors: No
Oracles: Flame, Stone, Waves, Wind
Paladins: No
Elyr (The Healing Hand)
Neutral Good
Holy Symbol: An open hand
Clergy is exclusively female. Maintains many charitable operations
Clerics: Charm (Love), Good, Healing (Restoration), Knowledge
Druids: No
Inquisitors: No
Oracles: Life
Paladins: Yes (Hospitaler archetype only)
Fenwar (The Incandescent Lord)
Neutral
Holy Symbol: A lightning bolt superimposed on a flame
God of fire and lightning. Dedicated priests are rare, but many households keep an icon of his over their hearth.
Clerics: Air (Wind), Fire, Sun (Light), Weather (Storms)
Druids: Yes (must choose Air (Wind), Fire or Weather (Storms) domain as Nature Bond)
Inquisitors: No
Oracles: Flame, Wind
Paladins: No
Gorhan (The Strong)
Neutral Good
Holy Symbol: A knight's helm
The noble god of just battle.
Clerics: Glory (Heroism), Strength, Liberation, War (Tactics)
Druids: No
Inquisitors: Yes
Oracles: Battle
Paladins: Yes
Ilquot (The Frost Lord)
Neutral
Holy Symbol: An icicle
God of ice, winter and snow. Ilquot is not actually evil, but he cares little for mortals and is wrathful when slighted.
Clerics: Darkness, Destruction (Catastrophe), Water (Ice), Weather
Druids: Yes (Arctic Druid archetype only)
Inquisitors: No
Paladins: No
Oracles: Waves
Izmaldet (The Many-Formed)
Chaotic Evil
Holy Symbol: May take any form, but is always decorated with an eye
A deceitful demon god, worshipped by those who seek to corrupt flesh into new and terrible shapes.
Clerics: Chaos (Demon), Evil (Demon), Magic, Trickery
Druids: No
Inquisitors: Yes
Oracles: Flame
Paladins: Antipaladins
Justicia (Righteous Maiden)
Lawful Good
Holy Symbol: A longsword
A militant faith, often followed by saintly warriors.
Clerics: Good (Archon), Glory (Honor), Nobility, Protection (Purity)
Druids: No
Inquisitors: Yes
Oracles: Battle
Paladins: Yes
Kadirik (The Hearth-Mother)
Lawful Good
Holy Symbol: A metal rune, combining the Dwarven symbols for 'home' and 'parent'
Patron god of dwarves, a stout and boisterous goddess, full of old-fashioned good sense.
Clerics: Artifice, Earth (Caves, Metal), Rune (Wards), Strength (Resolve)
Druids: No
Inquisitors: Yes
Oracles: Stone
Paladins: Yes
Klazath (The Reaver)
Neutral Evil
Holy Symbol: A notched battleaxe
A destructive god of war; Gorhan's wicked brother.
Clerics: Death (Murder), Destruction (Rage), Strength (Ferocity), War (Blood)
Druids: No
Inquisitors: Yes
Oracles: Battle
Paladins: Antipaladins
Kudrak (The Shield)
Lawful Good
Holy Symbol: A kite shield
Called upon by those in need of protection, or who are dedicated to protecting others.
Clerics: Community (Home), Earth (Metal), Protection (Defense), Strength (Resolve)
Druids: No
Inquisitors: No
Oracles: Stone
Paladins: Yes (Devoted Defender archetype only)
Malotoch (The Crow Queen)
Neutral Evil
Holy Symbol: A crow's head
Patron of cannibals, scavengers and ghouls.
Clerics: Animal (Feather), Death (Undead), Evil (Daemon), Madness
Druids: No
Inquisitors: No
Oracles: Bones
Paladins: No
Myna (Lady Luck)
Neutral
Holy Symbol: A pair of blank dice
Goddess of fortune and chance. Sister and rival of Chorana.
Clerics: Charm, Liberation (Freedom), Luck, Trickery
Druids: No
Inquisitors: No
Oracles: No
Paladins: No
Narrimunath (King of Rats)
Neutral Evil
Holy Symbol: A dire rat
Patron of thieves and those with secrets best left hidden.
Clerics: Animal (Fur), Darkness (Loss, Night), Evil, Trickery (Thievery)
Druids: Yes (Must take Animal (Fur) domain or dire rat companion as Nature Bond)
Inquisitors: Yes
Oracles: No
Paladins: No
Norgrull (Mole God of Greed)
Lawful Evil
Holy Symbol: A powerful digging claw, usually in the most expensive material possible
Dwarven god of greed, patron deity of the Duergar
Clerics: Animal, Earth (Caves), Darkness, Travel
Druids: No
Inquisitors: Yes
Oracles: Stone
Paladins: No
Oae (The Dreaming God)
Neutral
Holy Symbol: Three eyes in a triangular shape; the bottom two are closed, while the top one is wide open
God of sleep and dreams. His followers claim that arcane magic is tapping into Oae's dreams.
Clerics: Darkness (Night), Knowledge (Thought), Magic (Arcane), Madness (Nightmare)
Druids: No
Inquisitors: No
Oracles: Heavens
Paladins: No
Outer Gods
Chaotic Evil
Holy Symbol: A confusing twist of metal that seems to have no clear start or end
That which mortals were not meant to know.
Clerics: Chaos, Destruction, Evil, Madness (Insanity, Nightmare)
Druids: No
Inquisitors: Yes
Oracles: Heavens
Paladins: Antipaladins
Pelagia (Mistress of Wind and Wave)
Neutral Good
Holy Symbol: A cresting wave
Goddess of music and the sea.
Clerics: Air (Cloud, Wind), Liberation, Travel, Water (Oceans)
Druids: Yes (Aquatic Druid archetype only)
Inquisitors: No
Oracles: Water
Paladins: No
Rebanion (The Joyful Smith)
Chaotic Good
Holy Symbol: An anvil
Trickster god and alleged creator of the first golem. Patron deity for some gnomish clans.
Clerics: Animal, Artifice (Construct), Earth, Trickery
Druids: No
Inquisitors: No
Oracles: Stone
Paladins: No
Seelie Court
Neutral
Holy Symbol: An oak lead, superimposed on the moon
The primal spirits worshipped by the fey races, by the elves, and by some gnomish clans.
Clerics: No
Druids: Yes
Inquisitors: No
Oracles: Nature
Paladins: No
Sestyros (The Secret Foe)
Lawful Evil
Holy Symbol: A blackened tongue
A devil god of envy and jealousy; a sly manipulator who exploits spite and resentment to breed conflict.
Clerics: Darkness (Loss), Evil (Devil), Luck (Curse), Trickery (Deception)
Druids: No
Inquisitors: Yes
Oracles: Battle
Paladins: No
Sohlas (Light of Wisdom)
Neutral Good
Holy Symbol: The sun
Sohlas's followers claim he was the first god to offer his protection to mortals. They say he ended eternal night by creating the sun, and bestowed his powers upon the first priests.
Clerics: Good (Angel), Magic (Divine), Nobility (Leadership), Sun (Day)
Druids: No
Inquisitors: No
Oracles: Life
Paladins: Yes (Warrior of the Holy Light archetype only)
Teconmar (The Golden God)
Lawful Neutral
Holy Symbol: A gold coin
Patron of merchants, trade and the rule of law.
Clerics: Community, Law (Inevitable), Rune (Language), Travel (Trade)
Druids: No
Inquisitors: Yes
Oracles: Lore
Paladins: No
Untallion (The Child of Chaos)
Chaotic Neutral
Holy Symbol: A clenched fist
This god of rebellion, upheaval and change is a controversial figure. Untallion's followers seek to inspire disorder and insurrection, but also growth and evolution.
Clerics: Fire (smoke), Liberation (revolution), Chaos (Protean), Travel (exploration)
Druids: No
Inquisitors: No
Oracles: Flame
Paladins: No
Zolglut (The Hunger)
Chaotic Evil
Holy Symbol: A bloodstained ring of teeth
Favored deity of ogres and other loathsome creatures.
Clerics: Charm (Lust), Death (Murder), Evil, Strength (Ferocity)
Druids: No
Inquisitors: Yes
Oracles: Bones
Paladins: No
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