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Whiterock Religions

Page history last edited by Capellan 12 years, 5 months ago

Arborost (The Even-Handed) 

Neutral

Holy Symbol: A circle, one half light and one half dark.

Followers of Arborost believe that all things move in cycles; there is life and then there is death, there is learning and memory, night and day, and so on.

Clerics: Knowledge (memory), Plant (decay), Repose (souls), Weather (seasons)

Druids: Yes

Inquisitors: No

Oracles: No

Paladins: No

 

Beast Lords 

Neutral

Holy Symbol: A talon, adorned with feathers.

These inhuman forces are generally worshipped only by those races with bestial blood, or a primal connection to a specific animal kind.

Clerics: No

Druids: Yes (often Animal Shamans)

Inquisitors: No

Oracles: Nature

Paladins: No

 

Celestial Bureaucracy

Lawful Neutral

Holy Symbol: A circle of eight small stars around a central, larger star.  All the stars have eight points.

The state religion of the Zan'anian people

Clerics: Artifice (Toil), Community (Family), Law, Repose (Ancestors)

Druids: No

Inquisitors: Yes

Oracles: Heavens

Paladins: Yes (but bless weapon and all "vs Evil" powers changed to "vs Chaos")

 

Chorana (The Weaver of Fate) 

Neutral

Holy Symbol: A spindle and cord

Goddess of Wisdom, Foresight and Prophecy.

Clerics: Knowledge (Thought), Luck (Fate), Magic, Rune

Druids: No

Inquisitors: Yes

Oracles: Lore

Paladins: No

 

Denithae (The Harvest Mother)

Neutral Good

Holy Symbol: A sheaf of wheat

This goddess of agriculture and farming is widely worshipped in the rural regions of Morrain.  Her church has broad but diffuse influence.

Clerics: Community, Plant (Growth), Sun, Weather (Seasons)

Druids: Yes (must choose Plant (Growth) or Weather (Seasons) domain as Nature Bond)

Inquisitors: No

Oracles: Nature

Paladins: No

 

Despina (The Redeemed)

Chaotic Good

Holy Symbol: A heart, wreathed in flamed

Originally a wicked and spiteful succubus, Despina fell in love with the mortal she was sent to corrupt, and suffered immolation in the fires of the Abyss, rather than betray him.   Through this sacrifice, she ascended to Elysium.

Clerics: Fire (Ash), Good (Azata), Healing (Resurrection), Nobility (Martyr)

Druids: No

Inquisitors: No

Oracles: Flame, Life

Paladins: No

 

Elemental Lords 

Neutral

Holy Symbol: A snow-capped mountain with the sun rising behind it.

These primal, inhuman forces are generally worshipped only by those races that have been especially touched with elemental powers.

Clerics: No

Druids: Yes (must choose Air, Earth, Fire, Water or Weather domain as Nature Bond)

Inquisitors: No

Oracles: Flame, Stone, Waves, Wind

Paladins: No

 

Elyr (The Healing Hand)

Neutral Good

Holy Symbol: An open hand

Clergy is exclusively female.  Maintains many charitable operations

Clerics: Charm (Love), Good, Healing (Restoration), Knowledge

Druids: No

Inquisitors: No

Oracles: Life

Paladins: Yes (Hospitaler archetype only)

 

Fenwar (The Incandescent Lord) 

Neutral

Holy Symbol: A lightning bolt superimposed on a flame

God of fire and lightning.  Dedicated priests are rare, but many households keep an icon of his over their hearth.

Clerics: Air (Wind), Fire, Sun (Light), Weather (Storms)

Druids: Yes (must choose Air (Wind), Fire or Weather (Storms) domain as Nature Bond)

Inquisitors: No

Oracles: Flame, Wind

Paladins: No

 

Gorhan (The Strong)

Neutral Good

Holy Symbol: A knight's helm

The noble god of just battle.

Clerics: Glory (Heroism), Strength, Liberation, War (Tactics)

Druids: No

Inquisitors: Yes

Oracles: Battle

Paladins: Yes

 

Ilquot (The Frost Lord)

Neutral

Holy Symbol: An icicle

God of ice, winter and snow.  Ilquot is not actually evil, but he cares little for mortals and is wrathful when slighted.

Clerics: Darkness, Destruction (Catastrophe), Water (Ice), Weather

Druids: Yes (Arctic Druid archetype only)

Inquisitors: No

Paladins: No

Oracles: Waves

 

Izmaldet (The Many-Formed)

Chaotic Evil

Holy Symbol: May take any form, but is always decorated with an eye

A deceitful demon god, worshipped by those who seek to corrupt flesh into new and terrible shapes.

Clerics: Chaos (Demon), Evil (Demon), Magic, Trickery

Druids: No

Inquisitors: Yes

Oracles: Flame

Paladins: Antipaladins

 

Justicia (Righteous Maiden)

Lawful Good

Holy Symbol: A longsword

A militant faith, often followed by saintly warriors.

Clerics: Good (Archon), Glory (Honor), Nobility, Protection (Purity)

Druids: No

Inquisitors: Yes

Oracles: Battle

Paladins: Yes

 

Kadirik (The Hearth-Mother) 

Lawful Good

Holy Symbol: A metal rune, combining the Dwarven symbols for 'home' and 'parent'

Patron god of dwarves, a stout and boisterous goddess, full of old-fashioned good sense.

Clerics: Artifice, Earth (Caves, Metal), Rune (Wards), Strength (Resolve)

Druids: No

Inquisitors: Yes

Oracles: Stone

Paladins: Yes

 

Klazath (The Reaver)

Neutral Evil

Holy Symbol: A notched battleaxe

A destructive god of war; Gorhan's wicked brother.

Clerics: Death (Murder), Destruction (Rage), Strength (Ferocity), War (Blood)

Druids: No

Inquisitors: Yes

Oracles: Battle

Paladins: Antipaladins

 

Kudrak (The Shield)

Lawful Good

Holy Symbol: A kite shield

Called upon by those in need of protection, or who are dedicated to protecting others.

Clerics: Community (Home), Earth (Metal), Protection (Defense), Strength (Resolve)

Druids: No

Inquisitors: No

Oracles: Stone

Paladins: Yes (Devoted Defender archetype only)

 

Malotoch (The Crow Queen)

Neutral Evil

Holy Symbol: A crow's head

Patron of cannibals, scavengers and ghouls.

Clerics: Animal (Feather), Death (Undead), Evil (Daemon), Madness

Druids: No

Inquisitors: No

Oracles: Bones

Paladins: No

 

Myna (Lady Luck)

Neutral

Holy Symbol: A pair of blank dice

Goddess of fortune and chance.  Sister and rival of Chorana.

Clerics: Charm, Liberation (Freedom), Luck, Trickery

Druids: No

Inquisitors: No

Oracles: No

Paladins: No

 

Narrimunath (King of Rats)

Neutral Evil

Holy Symbol: A dire rat

Patron of thieves and those with secrets best left hidden.

Clerics: Animal (Fur), Darkness (Loss, Night), Evil, Trickery (Thievery)

Druids: Yes (Must take Animal (Fur) domain or dire rat companion as Nature Bond)

Inquisitors: Yes

Oracles: No

Paladins: No

 

Norgrull (Mole God of Greed)

Lawful Evil

Holy Symbol: A powerful digging claw, usually in the most expensive material possible

Dwarven god of greed, patron deity of the Duergar

Clerics: Animal, Earth (Caves), Darkness, Travel

Druids: No

Inquisitors: Yes

Oracles: Stone

Paladins: No

 

Oae (The Dreaming God)

Neutral

Holy Symbol: Three eyes in a triangular shape; the bottom two are closed, while the top one is wide open

God of sleep and dreams.  His followers claim that arcane magic is tapping into Oae's dreams.

Clerics: Darkness (Night), Knowledge (Thought), Magic (Arcane), Madness (Nightmare)

Druids: No

Inquisitors: No

Oracles: Heavens

Paladins: No

 

Outer Gods

Chaotic Evil

Holy Symbol: A confusing twist of metal that seems to have no clear start or end

That which mortals were not meant to know.

Clerics: Chaos, Destruction, Evil, Madness (Insanity, Nightmare)

Druids: No

Inquisitors: Yes

Oracles: Heavens

Paladins: Antipaladins

 

Pelagia (Mistress of Wind and Wave)

Neutral Good

Holy Symbol: A cresting wave

Goddess of music and the sea.

Clerics: Air (Cloud, Wind), Liberation, Travel, Water (Oceans)

Druids: Yes (Aquatic Druid archetype only)

Inquisitors: No

Oracles: Water

Paladins: No

 

Rebanion (The Joyful Smith)

Chaotic Good

Holy Symbol: An anvil

Trickster god and alleged creator of the first golem.  Patron deity for some gnomish clans.

Clerics: Animal, Artifice (Construct), Earth, Trickery

Druids: No

Inquisitors: No

Oracles: Stone

Paladins: No

 

Seelie Court

Neutral

Holy Symbol: An oak lead, superimposed on the moon

The primal spirits worshipped by the fey races, by the elves, and by some gnomish clans.

Clerics: No

Druids: Yes

Inquisitors: No

Oracles: Nature

Paladins: No

 

Sestyros (The Secret Foe)

Lawful Evil

Holy Symbol: A blackened tongue

A devil god of envy and jealousy; a sly manipulator who exploits spite and resentment to breed conflict.

Clerics: Darkness (Loss), Evil (Devil), Luck (Curse), Trickery (Deception)

Druids: No

Inquisitors: Yes

Oracles: Battle

Paladins: No

 

Sohlas (Light of Wisdom)

Neutral Good

Holy Symbol: The sun

Sohlas's followers claim he was the first god to offer his protection to mortals.  They say he ended eternal night by creating the sun, and bestowed his powers upon the first priests.

Clerics: Good (Angel), Magic (Divine), Nobility (Leadership), Sun (Day)

Druids: No

Inquisitors: No

Oracles: Life

Paladins: Yes (Warrior of the Holy Light archetype only)

 

Teconmar (The Golden God)

Lawful Neutral

Holy Symbol: A gold coin

Patron of merchants, trade and the rule of law.

Clerics: Community, Law (Inevitable), Rune (Language), Travel (Trade)

Druids: No

Inquisitors: Yes

Oracles: Lore

Paladins: No

 

Untallion (The Child of Chaos)

Chaotic Neutral

Holy Symbol: A clenched fist

This god of rebellion, upheaval and change is a controversial figure.  Untallion's followers seek to inspire disorder and insurrection, but also growth and evolution.

Clerics: Fire (smoke), Liberation (revolution), Chaos (Protean), Travel (exploration)

Druids: No

Inquisitors: No

Oracles: Flame

Paladins: No

 

Zolglut (The Hunger)

Chaotic Evil

Holy Symbol: A bloodstained ring of teeth

Favored deity of ogres and other loathsome creatures.

Clerics: Charm (Lust), Death (Murder), Evil, Strength (Ferocity)

Druids: No

Inquisitors: Yes

Oracles: Bones

Paladins: No

 

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