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X-Path Setting

Page history last edited by PBworks 17 years, 7 months ago

Fundamentally, this campaign is the fault of those people at Pandahead Productions. They were the ones who released Xcrawl: an RPG in which dungeon crawling was a multimillion dollar international sport.

 

I loved the concept, but didn't much care for the execution: I wanted the sport to be more extreme, and the world to be more like our own (albeit a good deal more crazy).

 

I immediately scratched out a list of four things I wanted:

 

  • Over-the-top pageantry and larger-than-life characters in the style of professional wrestling
  • Anti-Communist jingoism (because it always helps to have an 'evil empire')
  • Plenty of opportunities to blow things all to hell
  • General George S. Patton as a Lich

 

The setting came together very quickly from there. The protagonists ('heroes' would not be an appropriate word) are some of the most eccentric employees of WCX: World Championship X-Crawl. Imagine people like Hulk Hogan, only their performance gimmick was real. WCX would be owned by the undead General Patton, whose company possessed the ability to hurl the protagonists into another plane of reality: a fantasy realm where magic worked and people still used swords. Armed with the latest in high-tech weapons, the group would wade through hordes of monsters for the entertainment of a voracious viewing public.

 

The decision to use the official 3rd Edition Adventure Path as the setting for these bloodbaths of automatic weapons fire and arbitrary grenade-throwing was a simple one: I had the modules, and I wasn't likely to ever use them for a serious d20 game.

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