This page contains notes and ideas for possible future campaigns. Some, all, or none of them may eventually be played.
Spears of the Dawn
It might be fun to try a campaign in this African-themed setting. Or Edhrighor might replace it, depending on the overlap. Who knows?
If I run this, I'd make a few tweaks:
Roll initiative on 2d6, not 1d8
Max HP at 1st level for PCs
Ditch underlying ability scores and just use the mods.
PCs get two stats at +1, rest at 0. At least one prime req must be +1. They then have option to take a 3rd stat at +1, but must change one of their 0s to a -1 if they do.
Consider using ascending AC, and make AC the to hit number, instead of 20. But would probably try it 'as is' first.
Swords & Wizardry
I'm tempted to try an OSR game using this, with some tweaks:
Ability scores 4d6, keep best 3, arrange to taste
Starting gold is 100 gp per PC, pooled and shared according to PC agreement (non-day 1 characters will have gear GM-assigned)
Humans get 1 re-roll per (3 hour) session
Dwarves must have Con 12+. Level advancement as fighter is unlimited. Can be single-classed Fighter, or Fighter/Cleric, or Fighter/Thief. Max level as cleric or thief is 8. Cannot be magic-users.
Elves must have Dex 12+. Level advancement as MU is unlimited. Can be single-classed MU, or Fighter/MU, or MU/Thief. Max level as fighter or thief is 8. Cannot be clerics, as they disobeyed the gods by pursuing arcane magic.
Half-Elves do not have any ability requirements. May choose one of Fighter, MU or Thief as unlimited advancement; have max level 8 in others. Can be any multi-class of those 3 (including all). Elf blood means no clerics.
Halflings must have Str of 16 or less. Level advancement as thief is unlimited. Can be single-classed thief, or Cleric/Thief or Fighter/Thief. Max level as cleric or fighter is 8. Cannot be magic-users.
Iron Heroes 2e Playtest
Duh.
Bane City
Fallout style game using lightly re-skinned "Belly of the Beast" rules.